5e Primal Savagery. Your teeth or fingernails are sharpened by primal magic, making them capable of delivering corrosive attacks. A melee spell attack should be made against a creature within 5 feet of you. It deals acid damage of 1d10 to the target. Your teeth or fingernails return to normal after you create the attack. As you reach the 5th level (2d10), 11th level (3d10), and 17th level (4d10), the spell’s damage increases by 1d10.
The second thing I noticed was that the spell requires an entire action, but it also includes a melee attack, so a druid who is comfortable with getting up close and personal might also use this a lot. Even so, it’s better by a long shot than most Druid weapons. Additionally, as a spell attack, it should bypass resistance to non-magical weapons, right?
Savagery is the fifth principle
- 1 action was cast
- with the range: self
- component: self
- instantaneous duration
- Does it scale?
Druids used primitive savagery as a transmutation cantrip to physically attack opponents with sharpened, corrosive teeth and nails. Casters’ teeth or nails were temporarily sharpened, imbued with acidic properties. As the caster grew more powerful, the druid delivered acid with an increased intensity to an opponent. The caster’s body returned to normal after the attack.
Given a scaling melee cantrip, Druids can handle melee just as well as anyone else. Medium armor, a D8 hit die, and shields. The most common problem is that even basic druid stuff requires concentration. Perhaps a Dreams druid could utilize Primal Savagery and Guardian of Nature. They’re not necessarily that powerful, but they’re fun. It would be nice if the Primal Beast/strength attack option of Guardian of nature was more useful. No druid gets an extra attack, and rangers don’t get level 4 spells until level 13.
The monk making unarmed strikes can also stun with some of their strikes, in addition to hit more often, crit more often, and do more average damage. Depending on their class, they may also be used for other purposes. Plus, Primal Savagery’s acid damage is one of the more commonly resisted elemental damage types, which becomes problematic about now. At the 6th level, the Monk starts doing magical bludgeoning damage in addition to his unarmed attacks.
There’s a good chance you’ve heard of Primal Savagery. Don’t worry if you haven’t! As a melee spell attack, this cantrip allows the Druid to grow claws or fangs. Pretty cool, huh? The damage is 1d10 acid, scaling with level. To begin with, it never specifies what kind of teeth it has. It’s possible to grow saber-tooth cat teeth, wolf teeth, snake fangs, or shark teeth. The possibilities are endless. You can make corrosive antlers, horns, and tusks, too.
Too little? Alternatively, you can use lava glass- which is dense and forms odd shapes all of the time. Still not satisfied? Bleed enemies to death with a decent net stuffed with rocks, sea glass, shells, and other items. Stay away from wooden staffs!