Only a few spells are unique to the 5th edition bard or have a storyteller or musician’s flavor. A bard’s spellcasting ability is largely unique to vicious mockery. In addition, one of their class features is to steal spells from a wizard. This will be interesting if there is already a wizard in the party, but makes little sense when it comes to spicing up encounters.
Bards are extremely versatile. As a bard with every skill, expertise, full casting, and a good set of abilities. He can fill every role within the party.e of the classic supportive Bard,. With improved magical options and support abilities, while the Valor Bard. May be a decent front-line melee character who can bring their spellcasting and support capabilities into the warmth of battle.
Bard Spells 5e
Level 0
- Dancing Lights
- Light
- Mage Hand
- Mending
- Message
- Minor Illusion
- Prestidigitation
- True Strike
- Vicious Mockery
Level 1
- Animal Friendship
- Bane
- Charm Person
- Comprehend Languages
- Cure Wounds
- Detect Magic
- Disguise Self
- Faerie Fire
- Feather Fall
- Healing Word
- Heroism
- Hideous Laughter
- Identify
- Illusory Script
- Longstrider
- Silent Image
- Sleep
- Speak with Animals
- Thunderwave
- Unseen Servant
Level 2
- Animal Messenger
- Blindness/Deafness
- Calm Emotions
- Detect Thoughts
- Enhance Ability
- Enthrall
- Heat Metal
- Hold Person
- Invisibility
- Knock
- Lesser Restoration
- Locate Animals or Plants
- Locate Object
- Magic Mouth
- See Invisibility
- Shatter
- Silence
- Suggestion
- Zone of Truth
Level 3
- Bestow Curse
- Clairvoyance
- Dispel Magic
- Fear
- Glyph of Warding
- Hypnotic Pattern
- Major Image
- Nondetection
- Plant Growth
- Sending
- Speak with Dead
- Speak with Plants
- Stinking Cloud
- Tiny Hut
- Tongues
Level 4
- Compulsion
- Confusion
- Dimension Door
- Freedom of Movement
- Greater Invisibility
- Hallucinatory Terrain
- Locate Creature
- Polymorph
Level 5
- Animate Objects
- Awaken
- Dominate Person
- Dream
- Geas
- Greater Restoration
- Hold Monster
- Legend Lore
- Mass Cure Wounds
- Mislead
- Modify Memory
- Planar Binding
- Raise Dead
- Scrying
- Seeming
- Teleportation Circle
Level 6
- Eyebite
- Find the Path
- Guards and Wards
- Irresistible Dance
- Mass Suggestion
- Programmed Illusion
- True Seeing
Level 7
- Arcane Sword
- Etherealness
- Forcecage
- Magnificent Mansion
- Mirage Arcane
- Project Image
- Regenerate
- Resurrection
- Symbol
- Teleport
Level 8
- Dominate Monster
- Feeblemind
- Glibness
- Mind Blank
- Power Word Stun
Level 9
- Foresight
- Power Word Kill
- True Polymorph
Bard Class Features
- Hit Points: d8 is astounding for a full casting class, but you are not getting to survive to rush into melee all the time unless you choose Valor to spice up your AC.
- Saves: Dexterity is great for avoiding fireballs, but most spells that involve Reflex saves won’t outright disable you, and Charisma saves are extremely rare.
- Proficiencies: Light armor and a couple of weapons won’t offer you plenty of options, but it’s enough to urge by, and Bards rely totally on their spells and special abilities. you are doing get three skills of your choice, which exposes tons of really great options.
- Spellcasting: the bard may be a full caster sort of a Cleric or Wizard, and casts spells supported their Charisma. Bards use a “spells known” mechanic almost like a Sorcerer, so your abilities are limited to the spells you recognize. you’ll replace one spell known every level, so don’t be concerned if you select a spell at a coffee level and it doesn’t remain useful as you gain levels.
A bard receives proficiency in three musical instruments as well. Generally, a bard would use a portable instrument for spellcasting such as a flute, a lute, or hand-held harp, but the instrument you choose doesn’t matter mechanically.