Select an unoccupied 5-foot cube of air within range that is unoccupied. During the duration of the spell, an elemental force resembling a dust devil appears within the cube.
The creature must make a Strength saving throw if it ends its turn within 5 feet of the dust devil. A failed save will result in the creature taking 1d8 bludgeoning damage and being pushed 10 feet away. A successful save results in the creature taking half as much damage and not being pushed.
The Dust Devil 5th Edition
- 1 action was filmed
- within a 60-foot range
- with the following components: V, S, and M
- Duration: Concentration, up to 1 minute
- Scales: Yes
- Casters: Druid, Sorcerer, Wizard
In addition, you can move the dust devil up to 30 feet in any direction. It forms a 10-foot-radius cloud of debris around itself when it passes over sand, dust, loose dirt, or small gravel. Its area is heavily obscured by the debris cloud.
At Higher Levels
Every slot level above 2nd increases the damage by 1d8 when this spell is cast with a spell slot of 3rd or higher. It is recommended to choose a 5-foot cube of air that will not be occupied during a range. A whirlwind-like element will also be released from the cube, lasting for the duration of the spell.
If any of the creatures you chose ended their turn within 5 feet of the whirlwind, they had to succeed on a strength saving throw. Failure to save will cause the creature to take 1d8 bludgeoning damage and also push it 10 feet away. If the creature succeeds at a save, it will take half the maximum amount of damage, but it will not be pushed.
As a bonus action, the dust devil can be moved up to 30 feet in any direction. If we assume that the dust devil will travel over sand, dust, loose dirt, or tiny gravel, then it will suck up the material and form a 10-foot radius cloud of debris around itself which will last until your next turn begins. There is going to be a great deal of cloud cover over its area.
Dust devils sucked up fabric that moves over sand, dust, loose dirt, or small gravel and created a 10-foot-radius cloud of debris that lasted until your next turn. Its presence obscured the course heavily.
A Druid is an independent priest who ally themselves with various spirits of the land. He shares power with the spirit he worships, nurturing and protecting the geographical feature to which the spirit is bound. On Athas, every natural feature is guarded by a druid. However, there is not a worldwide organization of druids; each serves independently, living a solitary life of guardianship.
It is also important to use smart combat tactics. First, the PCs focused their fire on the Magus. They worked together on one dust devil after he was down before engaging the others. A dust devil, Shikirr said, might attack the weaker and most vulnerable PCs. It would have ended after two rounds instead of four if my damage dice hadn’t been hotdog.