There is enough room inside the dome for nine small or medium sized creatures. If its area includes a creature with a larger size or nine creatures, the spell fails. Upon casting this spell, creatures and objects within the dome will be able to move freely through it. All other creatures and objects are prevented from passing through it. Spells and other magical effects cannot cross the dome or be cast through it. No matter what the weather outside is like, the atmosphere inside is comfortable and dry.
An immobile dome of force of 10 feet in radius appears around and above you, remaining stationary for the duration. If you allow its area to grow, the spell ends.
- Level: Brd 3, Sor/Wiz 3
- Components: V, S, M
- Casting time: 1 standard action
- Range: 20 ft.
- Effect: 20-ft.-radius sphere centered on your location
- Duration: 2 hours/level (D)
- Saving Throw: None
- Spell Resistance: No
You’ll make the inside dimly lit or dark until the spell ends. From the outside, the dome appears opaque, but from the inside, it is transparent.
By creating an opaque, unmoving sphere around yourself, you can choose any color. The lower hemisphere of the sphere passes through the bottom because half of the sphere extends above it. As many as nine other Medium creatures can fit into the sector with you; they will freely enter and exit the hut without causing any harm. The spell ends, however, if you leave the hut.
The interior of the hut may resemble a hemisphere. Upon command, it will dimly light up or the sunlight will be extinguished as deDespite being opaque from the outside, the field is transparent from the inside.within. Despite the fact that the occupants are invisible, missiles, weapons, and most spell effects can pass through the hut without affecting it.
The spell created a stationary, hemispherical dome of force with a radius of 10 feet (3.0 m) centered on the caster. Any creature that would fit inside the dome, up to a maximum of nine, could pass freely through it, along with all their possessions. All creatures, objects, or spell effects were unable to penetrate the dome.