breakdown of Lightning

breakdown of Lightning

This is a breakdown of Lightning Lure! There are more cantrips than just Green-Flame Blade in Sword Coast Adventure Guide.  When it comes to lassoing your enemies. It is possible that Lightning Lure did not make our lists of the best Wizard, Warlock, and Sorcerer cantrips. Also as a general cantrip. This doesn’t mean it isn’t a diamond in the rough. There’s a lot to learn about cantrips within the early-to-mid game of Dungeons and Dragons 5E, and now you’re learning a new one!

When you are within range of a creature of your choice, you fire a lash of lightning energy at it.

If the target is within 5 feet of you during a line and succeeds at a Strength saving throw or is pulled up to 10 feet.  It takes 1d8 lightning damage.

Lure of Lightning 5e

  • Duration: 1 action
  • with a 15-foot range
  • Parts: V
  • Instant
  • scalability: Yes
  • Casters include Arcane Trickster, Eldritch Knight, Sorcerer, Warlock, and Wizard

On a higher level

As you reach the fifth level (2d8), the eleventh level (3d8), and the seventeenth level (4d8), the spell’s damage increases by 1d8.

Lightning Lure may be a hybrid utility-damaging spell for our three primary arcane spellcasters.. A creature within 15 feet will be dragged directly towards the caster after making a Strength saving throw. You will receive a 1d8 shock if that happens to be within 5 feet of said caster. For five, eleven, and seventeen levels, this scales up for 1d8, all the way up to 4d8.

It’s that simple! When it comes to cantrips, it adds a bit of utility to travel with a low amount of single-target damage. But, let’s tie a lasso around why this is often an honest investment for a cantrip slot. Lightning Lure is not prepared since it is a cantrip. There is no need to concentrate or use resources to cast it. Lightning Lure has a hidden benefit of not requiring a Somatic component.s you’ll speak, you’re ready to use this spell to tug them towards you and deliver a sudden jolt.

Lightning Lure has the significant flaw of moving you, the caster, into melee with something. In melee, there are builds that are useful for casters, but Wizards and Sorcerers tend to struggle to find the health to copy these builds. The Warlock’s melee builds are quite strong, but spending one of their precious spell slots on Lightning Lure leaves little room to use more damaging cantrips to supplement their damage-dealing roles.


The spell is situational, but the situations where it can be beneficial are surprising diverse! If paired with area spells, it can force an opponent into traps, such as Cloud of Daggers or a tripwire. You can use it to complement melee-ranged allies by forcing your enemies into positions where they can be flanked or surrounded, preventing escape and increasing your allies’ damage potential. The Barbarian will pull the enemy down if the roof is low and an enemy is out of reach.

In time, the utility of the spell becomes overshadowed by abilities that allow you to control the battlefield far better, close the gap between yourself and your opponent more efficiently, and deal more electric damage to them. Lightning Lure’s usefulness shifts to a spell you can use to pull an enemy towards you as soon as they are out of range of movement action, and you want them to be in your range next round.


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