Feeblemind 5e (5th Edition)

Feeblemind 5e (5th Edition)

Feeblemind: You blast the idea of a creature that you can see inside a range, trying to destroy its mind and personality. The target suffers 4d6 psychic damage and must make an Intelligence saving throw.
  • (Enchantment) Level: 8
  • Duration: 1 action
  • The components are: V, S, M*
  • Area: 150 ft
  • Attack (save): INT
  • Damage: Psychic
  • Type: Enchantment
  • Duration: Instant

A failed save results in a creature’s Intelligence and Charisma ratings being 1. The creature can’t cast 5e spells, summon magic items, understand the language, or even speak intelligibly. It can, however, pick out its friends, watch them, and even guard them.

At the end of every 30 days, the creature can make a new saving throw against this spell. Additionally, the spell can be ended using Greater Restoration, Heal, or Wish.

Your character’s Intelligence rating on his or her personality sheet is now 1, once you fail your Saving Throw against the arcane Feeblemind spell. Consequently, all the different results of the spell don’t follow since your Intelligence rating isn’t 1.

As your Charisma Ability rating is 1, your wizard is likely to be more ornery than an orc suffering from toothache after the attack.

Nothing that a birthday celebration cleric cannot restore outdoors of a fight with the divine Greater Restoration spell or your persona spending a Downtime Day of 900gp for spell casting offerings of the divine Greater Restoration spell (one spell solid for Intelligence and one spell forged for Charisma).
  • Why does Mind Blank end the Feeblemind spell?

In addition, the spell foils desire spells as well as spells or outcomes of similar electricity that are used to influence the target’s ideas or to collect information about the target.

  • Can a feebleminded creature use persona abilities?

Intelligence-based skills and Charisma-based skills would be rendered obsolete. In the absence of RAW, the inability to talk makes persuading anyone all the more unlikely.

  • Does a feeble-minded creature lose their ability to use weapons?

Nothing in the spell indicates you lose proficiency with weapons.

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