Shatter 5e Spell for D&D

Shatter 5e Spell for D&D

There is a sudden loud ringing noise that comes out of your choice of extent within range, which is painfully intense. During the 10-foot-radius sphere centered on that point, each creature must make a Constitution saving throw. On a failed save, a creature takes 3d8 thunder damage, or half as much damage on a successful one. The saving throw of an inorganic creature like a stone, crystal, or metal has a disadvantage.

The damage is also taken by nonmagical objects that may not be worn or carried if they are within the spell’s area. An incredibly loud, painfully intense sound emanates from the designated point within the spell’s range. There is a sphere centered on each creature that has to make a Constitution saving throw or suffer 3d8 thunder damage. Success reduces the damage by half. Stone, crystal, or metal creatures make their saving throws with obstacles.

Cracker 5E

  • One action was cast
  • within a 60-foot radius
  • radius
  • radius.
  • The duration is instantaneous.
  • Available to Bards, Sorcerers, Warlocks, and Wizards.

Once you cast this spell using a spell slot of or higher,.  The damage increases by 1d8 for every slot level above 2nd.

Objects that are neither worn nor carried are affected by shatter, . So the ship suffers damage. In this way,.  The mast does not snap and a hole does not appear in the ship’s side. Only a few scratches appear on the ship. Whenever you want to damage an object, Shatter is always your first choice. No matter if it were a wooden door or a fragile stone outcropping, I would cast shatter to break it or shake it free.

In varsity of evocation tradition, shatter (originally called Aksa’s shatter) is one of the spells infused within a staff of open doors. It is a sonic spell from both arcane and divine spellcasting traditions.


As a result of casting this spell, a tintinnabulation of sound was created that could penetrate brittle objects, including crystalline creatures, such as crystals. It was one of the few spells that could cause harm to a demilich. The spell will target ten feet (3 meters) in diameter or target a single object or creature with an in-depth range.

In the barren of wild space, the spell’s shockwave couldn’t travel. Spell jammers made of crystal, ceramics, or glass could be damaged if they are cast within an air envelope. Both verbal and somatic elements are required to cast this spell. Clerics also clutch their (un)holy symbols, and arcane spellcasters use mica chips, which are consumed in the process.

As the bard demonstrated twice at the party, Shatter is an excellent way to announce your presence during a series of adventures that required stealth. Due to this, he chose Darkness, which, when combined with Devil’s Sight, often feels a bit broken to a Warlock. DM came up with a number of questionable responses to the tactic after the party complained about how deadly the mix had become.


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